SoM Version 1.0 - My first game..?

This is the first version of the game ever, and basically my starting point.  It's really.. really bare bones. I was mainly trying to cover as much time as possible to get to the main juicy scene which, if I had been making the game chronologically, would have taken me much much longer to get to. I didn't manage to add any clickable characters, missing sprites for some of the characters that I do have in there, there's no maps, and no inventory, no choices..  and its like, 5% of the  complete story, i would say..

The list of things that are not there that I would like to be there is essentially infinite. But for my first game in 12 days, I guess I should focus on what is there. 

I spent a lot of time working out the timing and animation for the Harmony entry scene. It still is really bare and very choppy, but I'm glad I got the pan and sizing right. I actually spent a lot of time working on Harmony sprites, when ultimately i don't use any of them cause I had to end the game too soon, so i do feel like I wasted my time there, but at least I have them for the future. I think the content I put in at least summarizes the gist of the beginning of the story. 

Even though I didn’t make the game jam deadine, I’m glad i started this game on a solid foundation of a good week or so worth of work and planning.  I’m confident in the story and am looking forward to refining the look of the game next.

Files 102 MB
37 days ago 101 MB
37 days ago
StarofMine-1.0-linux.tar.bz2 106 MB
37 days ago

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Can't wait for future versions of the game! I'm tempted to play the demo but I think I will hold back for now since I wanna play it all in one juicy playthru!

Hang in there-- you got this! You can do it! *O*9

Ahh thanks for your interest and good vibes!!! Yeah, right now it's just about nothing, but I hope to keep chugging and make something that's a little more playable and sleek asap. I would've honestly not posted anything if it weren't for a jam, plus having a bad version out motivates me to work quicker to replace it with something better haha.

ps. I love your work on Disaster Log C, it makes it a model of visual novel excellence I'm Just Sayin' >//0//< looking forward to seeing more of your projects!!

Oh yes-- getting out a demo so it can be part of the jam entries is VERY important actually! (I'm always surprised by how many hits I get from Jam pages, woo!) Having a demo is a great motivator though and as long as you're getting a little work done; even just a TINY bit in a day; as long as you do it consistently-- you'll get there!

ALSO AW!!! THANK YOU! I am really proud of Disaster Log C and always love hearing people enjoyed it~ Nami is helping me with another game that will hopefully be coming out in 2018-- though she's just doing the music, and helping coding it's still a project we're both very passionate about. :D Hehe! GAME DEV!!!